A grown-up drinking game for your next house party
· 4 minute read

Most drinking games were invented by nineteen-year-olds and it shows. They are loud, they are fast, and the main skill involved is drinking faster. Lovely at the time. Less lovely at forty with a babysitter booked until midnight.
This is a drinking game for grown-ups. It is built for a kitchen table, good wine and people who would rather talk than race. It uses one ordinary deck of cards, it has five kinds of round, and every single turn has a way out.
What you need
- A standard deck of playing cards, shuffled, face down in the middle.
- A drink each. Soft drinks count exactly the same.
- Four to ten people.
The one rule
Every turn has a way out, and the way out is a sip. If you would rather not answer, do or say something, you take a sip and play moves on. Nobody asks why.
And a second rule for good measure: sips, not shots. This is a long game.
The cards
On your turn, draw a card and do what it says.
Hearts: Truth. Anyone at the table asks you one question. Answer honestly, or sip. Keep it to the level the table agreed (see below).
Diamonds: Would You Rather. You pose a Would You Rather to the table. Everyone answers on three. The smaller side drinks, or defends their choice in one sentence.
Clubs: Never Have I Ever. You say something you have never done. Anyone who has done it tells the story or drinks.
Spades: Categories. You name a category: films with a twist, things you would find in a hotel minibar, chat-up lines. Go round the table. First to hesitate or repeat drinks.
Picture cards: rules.
- Jack: you are the question master. Anyone who answers a question you ask drinks, until the next jack.
- Queen: make a rule for the rest of the game. "No first names" is a classic. "Speak only in film quotes" is a menace.
- King: toast. Everyone raises a glass to the person on your left, who has to say something nice about you in return.
Aces: the hot seat. Everyone asks you one question on a topic you choose: your childhood, your worst job, your best holiday, your dating history. Answer, or sip for every one you dodge.
Pick your level before the first card
Before anyone draws, agree how far the questions go. We use four levels:
- Clean: life, work, stories, laughs. Good for colleagues and mixed company.
- Flirty: crushes, first kisses, dating disasters.
- Steamy: turn-ons, best kisses, most adventurous moments.
- Uncovered: anything, between consenting adults who all said so.
Here is the bit that makes it work: agree the level together, out loud, before the first card, and say what it might include. Anyone who would rather not can sit that round out and rejoin for the next, no questions asked. It is a party game, and it only works if everyone playing is enjoying it.
Turning it up
Every time someone draws a seven, the dealer asks the table: "Turn it up a level?" Everyone answers on three, thumbs up or thumbs down. It only goes up if every thumb is up. One "not yet" and it stays. Then play on.
Why it works better than the old ones
The old drinking games punish you for being slow. This one rewards you for being interesting. The best turns are the stories people tell instead of sipping, and the best players are the ones who ask good questions. You will finish the night knowing more about your friends than you did when you arrived, and still able to find your coat.
Questions for the truth cards
If your table needs a nudge, here are a few to start with, by level.
Clean: What job would you be terrible at? What is the best advice you have ever ignored? Who would you call first with good news?
Flirty: What is the first thing you notice about someone you fancy? What is the cheesiest line that has ever worked on you? Who was your first crush?
Steamy: Where is the most unexpected place you have been kissed? What is a turn-on you have never told anyone? Lights on or lights off?
Keep the Uncovered questions for tables where everyone said so, and let the people at it write their own.
A few house rules worth stealing
- Water round: every time the deck runs out, everyone has a glass of water before you shuffle.
- The pass card: each player gets one free pass per game. Use it on anything, no sip required.
- No pointing: if a question is about the room, people drink in silence. Nobody calls anyone out.
When the deck runs out
If you would rather not keep track of rules and levels yourself, Spark on Spicy Cards runs this whole format on one phone. It mixes Would You Rather, Never Have I Ever, truths, dares and the hot seat, asks everyone for their level in private, plays to the lowest, and handles the turn-it-up vote so nobody has to suggest it. Drinks are a switch you can turn off. Clean is free.
Questions
What do I need to play?
A standard deck of playing cards, drinks of everyone's choosing and four to ten people.
Is it suitable for people who don't drink?
Yes. Soft drinks count exactly the same, and every turn has a way out that is not a sip.
How long does a game last?
About an hour for six people, which is one round of the deck. Shuffle and go again if the night is going well.
Can it get flirty?
Only if everyone agrees. The rules include a vote to turn it up, and one 'not yet' keeps it where it is.
Play Spark. The party night: say it, do it, or drink.
See the game