Read the room: a guessing game for dinner parties
· 4 minute read

The best dinner party game ever invented is gossip. The second best is guessing what your friends really think, and then finding out how wrong you were.
Read the Room is that game, made into three rounds you can play between courses. It needs no board, no box and no cards. It works for any group of three or more, and nobody ever has to touch anybody, which makes it ideal for mixed company. The questions can be as tame or as revealing as your table likes.
The basic idea
Each round, one person is in the hot seat. Everyone else tries to read their mind. Score a point for every good read. The person with the most points at dessert chooses the next bottle, or the next game.
Round one: The Scale
The hot seat answers a question with a number from one to ten, in their head. Everyone else, in turn, guesses the number. Then the reveal.
- Closest guess: one point.
- Spot on: two points.
Good questions for The Scale:
- How good a cook do you think you are?
- How likely are you to cry at a film?
- How competitive are you, honestly?
- How romantic is a surprise weekend away?
- How much do you enjoy being the centre of attention?
- How brave were you as a teenager?
- How tidy is your bedroom right now?
- How good a kisser do you think you are?
That last one tends to cause the most arguments.
Round two: Who Said It
Everyone except the hot seat writes a short answer to a question on a scrap of paper, folds it and passes it to the hot seat. The hot seat reads them out one by one and guesses who wrote each.
- Each right guess: one point to the hot seat.
- Each person who fools them: one point to the writer.
Good questions:
- The worst job you have ever had.
- Your celebrity hall pass.
- The most embarrassing thing on your phone right now.
- A smell that takes you straight back to being sixteen.
- The best date you have ever been on, in five words.
- The thing you would grab first in a fire, people and pets excepted.
This round gets loud. Let it.
Round three: Smash, Marry, Date, Eliminate
The table chooses four famous names, or fictional characters if you are feeling literary. The hot seat secretly decides a fate for each: one to smash, one to marry, one to date and one to eliminate. No ties. Everyone else writes down their guess for each.
- One point per fate you called correctly.
- Two bonus points for all four.
For a gentler table, swap Smash for Best Mate. "Marry, Date, Best Mate, Eliminate" works just as well and is suitable for your parents.
A few sets to start you off:
- Mr Darcy, James Bond, Lara Croft, Shrek.
- Paul Hollywood, Nigella Lawson, Gordon Ramsay, Mary Berry.
- Gandalf, Hermione, Captain Jack Sparrow, Wonder Woman.
One house rule: people at the table only go into the four if every single person at the table agrees to it. Never in their own round.
Hosting tips
Play between courses. One round after the starter, one after the main, the final round with dessert. It keeps the meal moving and gives everyone a breather.
Rotate the hot seat fairly. Go round the table so everyone has a turn in each round. The quietest guests often turn out to be the hardest to read and the best fun to guess about.
Write questions about your group. "How likely is Tom to cry at the wedding?" gets a bigger laugh than any question from a list.
Keep a running score on a napkin. Points are half the fun. The winner choosing the next bottle is the right kind of prize.
Let the arguments run. The best moments come when the hot seat reveals a number and the whole table protests. Give it a minute before the next question.
Turning it up, or not
Read the Room is at its best when the questions match the table. Before you start, agree the level out loud, and let anyone who would rather not sit the round out, no questions asked. At a work dinner, keep it Clean. With old friends, try Flirty. If everyone says so, the questions can go a lot further, and still nobody has to do anything but answer.
Why guessing games work so well
Guessing games are generous. They put one person at the centre for a few minutes and everyone else's attention on them. People love being guessed about, and the wrong guesses tell you as much about the guessers as the right ones do about the hot seat.
Want it to run itself?
Read the Room on Spicy Cards runs all of this on one phone, plus 3-2-1 and secret votes. Answers are written in private on the phone, the scores keep themselves, and everyone sets their level in private so the table plays to the lowest. Clean is free.
Questions
How many people do you need?
Three or more. It is best with five to eight around a dinner table.
Do you need anything to play?
A few scraps of paper and a pen for the Who Said It round. The other rounds need nothing.
Is it a drinking game?
It can be, but it does not need to be. Points work just as well, and the winner chooses the next bottle.
Can it get spicy?
The questions can, if the whole table agrees. Nobody ever has to touch anyone, so it suits mixed groups.
Play Read the Room. Guess what they really think.
See the game